Wednesday 6 June 2012

Cross sections and changes







Whats been changed


Room 5
Spikes have been added on the left wall in order to increase challenge and longevity, giving the player a chance to fail after pressing the correct button
Red and blue buttons have been slightly moved so that the player does not fall as far, this change was made in order to make the level smoother

Room 6
The spike corridor has been modified in order to allow the player the jump and fit through the gap
Top of spike corridor has been made slightly smaller in order for the player to be able to make the gap

Room 7(1)
The middle section has been modified in order to increase the challenge as well as increase the level play time
The left section has been removed as it was not necessary in the original design
The middle square has been split in two and some angles have been added in order to increase the amount of rotations required to complete the level

Room 7(2)
Door A has been relocated
Rotation valves have been moved in order to fit the changes
Spikes have been added
Two sets of staircase platforms have been added
The final jump to the ‘watch’ has been made more difficult with a higher chance of failure as well as a chance to die upon missing
An alternative path has been added
Reaching the ‘watch’ is now takes significantly more time as well as thought, however the difficulty has not been increasing so dramatically

Room 8
Original room design has been kept
Flame/Steam vents have been added the will kill the player instantly if touched, these will be set to timed sequences
Vents were added in order to increase the level play time as well as the challenge to the player
However there is less opportunity the play around