Wednesday, 6 June 2012
Whats been changed
Room 5
Spikes have been added on the left wall in order to increase
challenge and longevity, giving the player a chance to fail after pressing the
correct button
Red and blue buttons have been slightly moved so that the
player does not fall as far, this change was made in order to make the level
smoother
Room 6
The spike corridor has been modified in order to allow the
player the jump and fit through the gap
Top of spike corridor has been made slightly smaller in
order for the player to be able to make the gap
Room 7(1)
The middle section has been modified in order to increase
the challenge as well as increase the level play time
The left section has been removed as it was not necessary in
the original design
The middle square has been split in two and some angles have
been added in order to increase the amount of rotations required to complete
the level
Room 7(2)
Door A has been relocated
Rotation valves have been moved in order to fit the changes
Spikes have been added
Two sets of staircase platforms have been added
The final jump to the ‘watch’ has been made more difficult
with a higher chance of failure as well as a chance to die upon missing
An alternative path has been added
Reaching the ‘watch’ is now takes significantly more time as
well as thought, however the difficulty has not been increasing so dramatically
Room 8
Original room design has been kept
Flame/Steam vents have been added the will kill the player instantly
if touched, these will be set to timed sequences
Vents were added in order to increase the level play time as
well as the challenge to the player
However there is less opportunity the play around
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